I am a Python developer, automation engineer, and game developer.
I specialize in bridging the gap between complex backend logic and practical utility. From architecting autonomous LLM workflows and secure visual macros to engineering custom 2D game loops from scratch, I focus on building resilient, high-performance systems.
Currently, I'm deep in the world of autonomous agents with CrewAI and pushing the limits of real-time inference with Groq. When I'm not automating workflows, I'm building game mechanics in PyGame—applying low-level system architecture to create dynamic player experiences.